We'll cover some of these differences below. See: Block widgets may access the contents they enclose via the _contents special variable. Hides the loading screen, if no other locks exist. Returns whether fullscreen is both supported and enabled. Warning: The exactly equivalent call is: .flat(Infinity). SugarCube Snowman Arrays Arrays Chapbook Harlowe SugarCube Snowman Audio Audio Chapbook Harlowe SugarCube Snowman Conditional Statements . Data stored there won't take up space in the game history, but will be accessible both from Twine and . Equivalent to wrapping the entire passage in a <> macro. Code like <> seems to have no effect because the startup state is replaced by the of the incoming state, but they are still executed by the engine. Returns the last Unicode code point within the string. Loss of visibility is defined as when the browser window is either switched to another tab or minimized. Donate Release Notes for v2 SugarCube v2.36.1 ( 2021-12-21) Fixed an issue with the build system that was producing subtly broken builds. Probably most useful when paired with <>. Warning: Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. The typed text has no default styling. The extension relies on a workspace (or a folder) being open. Harlowe's implementation of the (goto:) macro terminates the rendering passage. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. Opens the built-in share dialog, which is populated from the StoryShare passage. Shows the UI bar. Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. See the Engine API docs for more information. The capitalization and punctuation used within the default replacement strings is deliberate, especially within the error and warning strings. Returns whether the track's sources are currently unloaded. See the _args special variable for its replacement. As it is highly unlikely that either an array of passage names or default text will be needed in the vast majority of cases, only a few basic examples will be given. See the Test Mode guide for more information. Widget contents string (only inside block widgets). Note: Generates no output. Used to replace SugarCube's default UI. See the .includesAny() method for its replacement. Config.macros.typeSkipKey, Config.macros.typeVisitedPassages, <> Events. Happens before the end of passage navigation. Warning: Tip: The DOM macros do have a limitation that you should familiarize yourself with. Does not modify the original. This process is the same regardless of where the loaded state is coming from: it could be a normal save, the autosave, or the playthrough session. In general, look to the, Replaced the ungainly link text syntax, The various Options macros have been removed. If multiple passage titles are given, returns the lowest count. Warning: Creates a single-use link that deactivates itself and replaces its link text with its contents when clicked. Starts playback of the track and fades it from the specified volume level to 0 (silent) over the specified number of seconds. The Config.audio.pauseOnFadeToZero setting (default: true) determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). Dialog events allow the execution of JavaScript code at specific points during the opening and closing of dialogs. If you need that kind of information from the dialog itself, then you may use the :dialogclosing event instead. To install the package via NPM, use the following command: This is a reference on how to install SugarCube in Tweego, Twine2, and Twine1/Twee. Returns the bundled metadata, if any, or null if the given save could not be deserialized and loaded. All DOM macros require the elements to be manipulated to be on the page. Note: Returns a reference to the current AudioRunner instance for chaining. The autosave is, for the most part, a normal save slot, but with a few special features built in. String values will still be accepted for further releases of v2, however, switching to an array is recommendede.g., the string value, This method has been deprecated and should no longer be used. Does not modify the original. Payload objects have the following properties: The macro's definitioncreated via Macro.add(). All of the specified callbacks are invoked as the wrapper is invokedmeaning, with their this set to the this of the wrapper and with whatever parameters were passed to the wrapper. Use the Edit Story JavaScript story editor menu item for scripts. Returns a reference to the Dialog object for chaining. The story metadata store is not, and should not be used as, a replacement for saves. Shorthand for jQuery's .on() method applied to each of the audio elements. Causes any output generated within its body to be discarded, except for errors (which will be displayed). To add watches for all current variables, click the button. Returns whether playback of the playlist has been paused. Deletes the specified on-save handler, returning true if the handler existed or false if not. Functions, including statici.e., non-instancemethods, due to a few issues. Returns whether the UI bar is currently stowed. The debug bar (bottom right corner of the page) allows you to: watch the values of story and temporary variables, toggle the debug views, and jump to any moment/turn within the history. Arrays are a collection of values. When used to set the mute state, returns a reference to the current AudioList instance for chaining. Using <> to automatically forward players from one passage to another with no input from them will both create junk moments within the story history and make it extremely difficult for players to navigate the history. Returns the number of passages within the story history that are tagged with all of the given tags. Used for post-passage-display tasks, like redoing dynamic changes (happens after the rendering and display of each passage). Returns a reference to the UIBar object for chaining. Returns whether any valid sources were registered. Most of the methods listed below are SugarCube extensions, with the rest being either JavaScript natives or bundled library methods that are listed here for their utilitythough, this is not an exhaustive list. The verbatim text markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as plain text. Warning: This only affects test mode. Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. The most interesting of which, from an end-user's standpoint, are 410. Renders the selected passage into the target element, replacing any existing content, and returns the element. Attaches event handlers to the track. LoadScreen API. If its return value is falsy, the override is cancelled and navigation to the original destination continues unperturbed. Multiple <> macros may be set up to modify the same variable, which makes them part of a radio button group. Tag it with the appropriate media passage special tag, and only that tagsee below. Deprecated: Warning: PDF A Twine Cheat Sheet - Stockton Wordpress Triggered after the displayi.e., outputof the incoming passage. This method has been deprecated and should no longer be used. Returns whether any of the given members were found within the array. Upon a successful match, the matching case will have its contents executed. See the Setting API docs for more information. In the above, the second (set:) macro is never run, and the $count variable remains at 0. All changes within this version are breaking changes that you must address immediately. Returns a reference to the current AudioRunner instance for chaining. It consists of one or more right angle brackets, each additional one beyond the first signifying a level of nested blockquote. Unlike other code or text in a Passage, variables most commonly start with either the dollar sign ($) or the underscore ( _) in the Harlowe and SugarCube story formats. Deprecated: Passage navigation terminates all pending timed executions. Views make their associated code visible, thus providing onscreen feedbackthey may also be hovered over which, generally, exposes additional information about the underlying code. The built-in Restart button, along with the methods UI.restart() and Engine.restart() are provided so that the story can be restarted without restoring a session. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Story menu item. Returns a reference to the Dialog object for chaining. Sugarcube is a legacy version that supports the features and syntax of earlier Twine 1.x versions. classes) guide for more information. Prepares the dialog for use and returns a reference to its content area. There are several predefined group IDs (:all, :looped, :muted, :paused, :playing) and custom IDs may be defined via <>. Prepends one or more members to the beginning of the base array and returns its new length. If you simply want to apply actions to multiple tracks simultaneously, then you want a group instead. Note: Renders the given markup and appends it to the dialog's content area. This setting has been deprecated and should no longer be used. Determines whether alternate passage descriptions are used by the Saves and Jump To menusby default an excerpt from the passage is used. Warning: Configurable, see Config.passages.start for more information. Warning: Note: Begins playback of the selected tracks or, failing that, sets the tracks to begin playback as soon as the player has interacted with the document. Only the primitives, generic objects, some JavaScript natives (specifically: Array, Date, Map, RegExp, and Set), and DOM node objects are supported by default. Note: 558 30K views 7 years ago Introduction to Twine In this new series, I cover the process of writing interactive fiction using Twine and the Sugarcube story format. Comments used within passage markup are not rendered into the page output. If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. Once a track has been unloaded, playback cannot occur until it is reloaded. While there are no custom properties, the event is fired from the dialog's body, thus the target property will refer to its body elementi.e., #ui-dialog-body. Click the Formats button in the right sidebar of Twine. Events are messages that are sent (a.k.a. You cannot obtain data about the closing dialog from the dialog itselfe.g., title or classeswhen using the :dialogclosed event, as the dialog has already closed and been reset by the time the event is fired. Passing the result of an expression as an argument is problematic for a couple of reasons: because the macro argument parser doesn't treat arguments as expressions by default and because it separates arguments with whitespace. Note: SugarCube does not support the Twine1.4+ vanilla story formats' tagged stylesheets. Those that do not bundle SugarCube v2: Only the older Twine2.0 series. Interactions with macros or other code that inject content only after some external action or periode.g., <>, <>, etc.may or may not behave as you'd expect. An array is a container that holds things. Returns the last member from the array. Does not flag other assignment operators. Returns whether the given member was found within the array, starting the search at position. Due to various limitations in its design, if you're using Twine2 as your IDE/compiler, then it is strongly recommended that you do not create more than a few media passages and definitely do not use large sources. Doing so allows interactions with the text to also trigger its <>. Not everyone has In Harlowe, the same operation will yield an error: You must convert the values to the same type in Harlowe. An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. If its return value is falsy, the save is disallowed. See <> for more information. Note: Returns the total number of available slots. Adds a playlist with the given list ID. Twine 2.3: SugarCube 2.28: Arrays 2,500 views May 16, 2019 23 Dislike Share Save Dan Cox 3.68K subscribers This video reviews arrays in SugarCube 2.28 as part of Twine 2.3.. SugarCube, like JavaScript, uses dynamic typing. See Guide: Media Passages for more information. This is a reference on how to update existing SugarCube code to work with newer versions of SugarCube. Intended for social media links. This section offers a list of SugarCube-specific events, triggered at various points during story operation. Donate Requirements SugarCube's sole requirement is a modern web browser, and by modern I mean one released within the last several years (you do not need the absolute latest and greatest shiny). If you should chose to use an explicit seed, however, it is strongly recommended that you also enable additional entropy, otherwise all playthroughs for all players will be exactly the same. Determines whether the link-visited class is added to internal passage links that go to previously visited passagesi.e., the passage already exists within the story history. If necessary, however, you may manually change their valuesn.b. Template API. This is chiefly intended for use by add-ons/libraries. Zorkish Sugarcube 6. This can be thought of as a special, temporary saved story, which is automatically deleted after the player's current browsing session ends. Instead, use either the built-in functions random() & randomFloat() or the State.random() method, if you need direct access to the PRNGsince it returns a call to either Math.random() or the seedable PRNG, as appropriate. See State API for more information. Warning: Note: If you plan on using interactive macros within a loop you will likely need to use the. Finally, one of three things happen (in order): the existing playthrough session is restored, if it exists, else the autosave is loaded, if it exists and is configured to do so, else the starting passage is run. See Also: Some browsers, particularly mobile ones, will free up memory by unloading web pages that are running in the background. In this case, once we assign $wumpus a room, we can delete that room from our $roomlist. .on() in the jQuery API docs for more information. If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: Managing Twine games' memory storage : r/twinegames - reddit Config object settings should be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage). True gapless transitions between tracks is not supported. Passage init. For example, you might use the story variable $name to store the main player character's name or the story variable $cash to store how much money the player has on hand. The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. Sylen. The seed is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. Follow these instructions to install a local copy of SugarCube v2: If you followed the steps correctly, within Twine1/Twee's targets directory you should now have a sugarcube-2 directory, which contains several filese.g., header.html, sugarcube-2.py, etc. Load and integrate external CSS stylesheets. The Non-generic object types (a.k.a. If your content contains any SugarCube markup, you'll need to use the Dialog.wiki() method instead. When used to set the loop state, returns a reference to the current AudioList instance for chaining. Gets or sets the playlist's repeating playback state (default: false). Wikifies the given content source(s) and appends the result to the target element(s). Additionally, SugarCube's normal <> macro does not have an output element associated with it and is not, by default, a single-use link like its Harlowe equivalent. If using an integer delay, ideally, it should probably be slightly longer than the outgoing transition delay that you intend to usee.g., an additional 10ms or so should be sufficient. Returns the number clamped to the specified bounds. Collects tracks, which must be set up via <>, into a playlist via its <